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Ok, claim down kids. I'm checking in the heightmap editor, lua binding, and slight UI improvement for this release soon. I'm holding back on the animation changes to avoid various issues. I didn't have but a couple of days this week to work on freyja, so today I wrote the Lua binding and that'll be a good bone. Mostly boring fixes for UI, bulid system, and minor features you'll likely not notice as features. Oh I guess you'd notice the paint tool has facet based heightmap and dmap painting. Most people would notice that anyway. It's not Perpixel since that would take more than a day. Notice the pretty new file shelf with Lua and Python script buttons/drop downs also. Yes, cameras will be brought back on line ASAP given heightmap editing is in -- tombraider level editing to comeback? You'll really have to beg me to dig that code back out for a rewrite. Onward to alpha release! ;)
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