Sunday, February 28, 2010
I've been playing with using basic laplace edge detection to add more definition to the scene as a 'sharpen' style of convolution using inverse color. It could use some work, but I really like the effect. Not bad for pure image space I guess.
Tuesday, February 2, 2010
Found a new bug causing my colortargets to get cleared when I don't really want them to be. Likely due to be being 3am and I haven't wrote new buffer code yet. Parallel lighting on PC is going to fucking suck.
Here's an init prelight pass for a test character for fun. Not much to look at, but better than my 'oh shit' debug pink.