So I barely got to touch VR all week given late nights at work, however I made some new physically-based shading textures and materials for a new tree model I found on blendswap. Mostly playing around with SDL2 GameController DB support and paying bills tonight. Hopefully I'll get around to a fully working grasping and throwing knife demo. Will have to make a chest lock-picking and opening grasping "minigame" too. Such rogue, much looting.
Minor update while purging tons of outdated shaders and art assets:
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