Finally started using the SDK instead of shader hacks, but performance is much worse -- also I broke frustum culling, shadows, point lights...
Edit: Quick update from my phone. So the fix to run at 75Hz was to disable one monitor #2, and overlay the HMD and the monitor #1 with Nvidia panel. I can likely do 120Hz if I had the display right now. This is how I'm doing twinview for development without doing direct mode as well at full refresh rate. To down sample to 2560x1400 @ 90Hz I will likely get a 980. :)
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