Tuesday, January 26, 2016

Got HMD working again...

Dug my DK2 back out, and got it hooked back up in my engine.  I somehow had emitter simulations run per eye per frame instead of per frame.  Also need to enforce soft particles in VR maybe.  What a productive lunch break.

Mismatched per eye.

Much better.  :3

Double-checked shadows and reflection probe are once per frame. ;3

Update a walk in the woods...

Very Large Area Test.

Same Area in with HMD off vsync'ed  60Hz.

No comments: