Got ye olde particle system back up this week, and while laying the groundwork for a new animation system finally looking into "real" curve editors to drive animations of all types. Here's some screenshots of a material testing as I reworked a few materials and shaders in-between the engine updates.
Since I'm still not doing a real-time probe you can see artifacts from the fallback "skylight", such as the bright blue reflection in the eyes here.
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