Mostly worked on Lua R&D, minor polish, and content clean-up in the little time I spent this week. Haven't had time to rig the new characters to demo the new animation system either. Will be dropping all the old content not from CC0 / CCBy sources, so I can do a public demo once that is ready. I also pruned a lot of the editor systems recently as I'm going to expand them with more in-game viewport editing support. Progress is slow, but if there are new HMDs on the market by the end of the year with SDKs I plan to ship something to show off Linux GameDev + VR. Yes, I am considering a VR specific editor mode too. You won't believe how easy it is to spot issues in a level in VR! :)
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