Friday, February 6, 2015

Dat water

Tweaked the basic tiled flow water shader and textures up a bit in between some other content fix up.  
In the middle of a brand new physically-based animation design / implementation  that is also data oriented.  Going for something pretty generic so curves can be used on everything from audiosource events, to UI, to of course IK blended skeleton animation.  Keeping everything SoA and flat arrays outside the high level user facing stuff of course.  Just something to do while doing some long work tasks over night I guess.  Haven't worked on an animation library from scratch in some time!

Bonus, post power outage dirt + freckles + eyes material fun:

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