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Saturday, February 9, 2008
Coup d'état
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Tuesday, January 8, 2008
9.5 gets backport
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Report any bugs -- I'm pretty sure it'll break on one platform or another. I'll package some binaries with some shaders when I get time to fix some issues. The Yakuza 3 demos on PS3 are calling me. They're saying I should to read Japanese better.
Monday, January 7, 2008
freyja 10.x shader fun
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Saturday, January 5, 2008
10.x update
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Not a bad showing for a completely new implementation using the old interface. I'm going to make some emissive/glow maps for you guys to see some elven action later. I took a new screenshot with a better material, and replaced the ugly test pattern. :3
Update: Talking to guys on irc too long, so I decided to post some of dozens of shaders I wrote tonight with the new material editor since it was so fun.
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Thursday, January 3, 2008
freyja 10.x tracer update
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Please only report bugs for the 9.x series now as all major development is on the 10.x branch. Once I have basic animation and mesh editing for 10.x ready I'll post a 'preview' binary for it. Also of note 10.x only has a build system for Linux as of right now. There isn't much use providing Win32 and OS X build support until it gets to a usable state.
Right now 10.x has a stripped down 0.9.x UI with most all of the features ripped out of it due to the complete removal of legacy code in libfreyja and freyja3d ( the UI ). Therefore here's a pic of Yoko Kanno ( she smells like success ) until I get the new material system tracer done and some 'cool screenshots' to show for it.
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