Friday, December 7, 2007

Bitches don't know about my animation scrubber.

Aw yeah. They don't understand my custom animation scrubber I wrote a couple hours ago. Not everything is 100% hooked up for high level events like marker control, etc -- but it's already scrubbing your worries away. No more horrible Gtk+ standard issue for this modeler. Also in tonight's svn commit are a crash fix for image buffer conversion ( stop using obsolete code ), Cmake fixes, and lots of little fixes here and there.

The 'final' 0.9.5.17 build should be done this weekend. I want to move on to the new scene/scenegraph backend for 0.9.5.18, so after I clean up the new scrubber prototype and a few more fixes that'll be it. If you want something not on the list of two items you'll have to beg and whine like dtm. I'm still not sure if cmake fixed their OS X linker bugs, but if not email me for a workaround.

Covert ops mission completed, so I'm getting a bit of sleep before the dawn. I was going to use this Bratz model someone sent me in the screenshot, but it's all creepy because it has no clothes. Time to catch some nightmares. If someone has some kick ass models that are animated send them in... I get tired of looking at that dwarf, elf, and pony one you know.

1 comment:

Andrew said...

"bdk ... animation scrubber?"

lawl. nerdicus.