Wednesday, December 30, 2015

Hhhmm... needs geometry shaders!

Finally going to break down and add some geometry shader instanced grass soon now I have the shader based fbm ( no texcoords! ) tweaked a bit for flora spawning / layout for testing.  The other cool part will be that grass will be opaque now.  I may add some faked transmittance to that as well.  Then again playing with some procedural animation and IK might be more fun.

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