* Updated BRDFs and material IDs including a more optimized GGX. Thanks John Hable!
* Added back some in-engine editor features using antweakbar! This was mainly to allow editing when you can't have a second display / tablet handy to control the editor remotely via HTML5 UI.
* Hand painted dozens of new textures to convert most of the old assets to Physically-Based Materials.
* Made dozens of new materials for PBS.
* Removed tons of old shaders that existed before PBS support in the engine.
* Updated a few of the old pure voxel terrain and pure heightmap terrain based test scenes.
* Got out blender and worked with exporter, so I can finally export some new animated meshes!
* Updated all the documentation.
I'm looking for an artist to animate some basic sets like walk / run for MakeHuman meshes. If you can do original character models or environmental deco contact me as well. Mainly looking to get assets better than my programmer art and fanart I can't reuse later. If you have Unity Store Assets I may be able to use those FBX in my engine now blender can import that format. I am also willing to donate cash to people to fix some commonly used CC0 assets such as the viewmodel arms that need rerigging with a common root to export with animation. BTW those arms aren't even UV mapped the material is applied magically. :)
If the models work with this md5mesh exporter then good to go:
http://sourceforge.net/p/blenderbitsbobs/wiki/MD5%20exporter/
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