You can detect the pad via the string "Sony Computer Entertainment Wireless Controller". Here's a dump from Linux dmesg for more USB details if you want to fingerprint:
[ 1154.896287] usb 3-1: new full-speed USB device number 5 using xhci_hcd
[ 1154.913200] usb 3-1: New USB device found, idVendor=054c, idProduct=05c4
[ 1154.913209] usb 3-1: New USB device strings: Mfr=1, Product=2, SerialNumber=0
[ 1154.913215] usb 3-1: Product: Wireless Controller
[ 1154.913220] usb 3-1: Manufacturer: Sony Computer Entertainment
[ 1154.913420] usb 3-1: ep 0x84 - rounding interval to 32 microframes, ep desc says 40 microframes
[ 1154.913435] usb 3-1: ep 0x3 - rounding interval to 32 microframes, ep desc says 40 microframes
[ 1154.919473] input: Sony Computer Entertainment Wireless Controller as /devices/pci0000:00/0000:00:14.0/usb3/3-1/3-1:1.0/input/input15
[ 1154.919743] hid-generic 0003:054C:05C4.0007: input,hidraw4: USB HID v1.11 Gamepad [Sony Computer Entertainment Wireless Controller] on usb-0000:00:14.0-1/input0
Analog Sticks and Triggers
Axis 0 - Left Stick Hortz
Axis 1 - Left Stick Vert
Axis 2 - Right Stick Hortz
Axis 5 - Right Stick Vert
Axis 3 - Analog L2
Axis 4 - Analog R2
Directional Pad
Up - 1
Right - 2
Down - 4
Left - 8
Up+Right - 3
Down+Right - 6
Up+Left - 9
Down+Left - 12
Digital buttons
Button 0 - Square
Button 1 - Cross
Button 2 - Circle
Button 3 - Triangle
Button 4 - L1
Button 5 - R1
Button 6 - L2
Button 7 - R2
Button 8 - Share
Button 9 - Options
Button 10 - L3
Button 11 - R3
Button 12 - PS Button
Button 13 - Touchpad depress
Setup Loop
Here's some generic code snippets for setup and detection of the controller.
for ( uint32_t i = 0, count = SDL_NumJoysticks(); i < count; ++i )
{
/* eg "Sony Computer Entertainment Wireless Controller" */
const char* joystickName = SDL_JoystickNameForIndex( i );
SDL_JoystickEventState( SDL_ENABLE );
sdlDevice->mJoystick = SDL_JoystickOpen( i );
InputJoystickMap( joystickName, sdlDevice->mJoystick, i );
}
Event Loop Style Sampling
Here's a generic SDL event loop to access the pad input frame by frame if you like.
SDL_Event event;
while ( SDL_PollEvent( &event ) )
{
switch (event.type)
{
case SDL_JOYDEVICEADDED:
InputJoystickSignalAdd( event.jdevice.which );
break;
case SDL_JOYDEVICEREMOVED:
InputJoystickSignalRemove( event.jdevice.which );
break;
case SDL_JOYHATMOTION:
InputJoystickSignalDpad( event.jhat.which, event.jhat.hat, event.jhat.value );
break;
case SDL_JOYAXISMOTION:
InputJoystickSignalAxis( event.jaxis.which, event.jaxis.axis, event.jaxis.value );
break;
case SDL_JOYBUTTONUP:
InputJoystickSignalButtonRelease( event.jbutton.which, event.jbutton.button, event.jbutton.state );
break;
case SDL_JOYBUTTONDOWN:
InputJoystickSignalButtonPress( event.jbutton.which, event.jbutton.button, event.jbutton.state );
break;
...
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