Tuesday, February 2, 2010


Found a new bug causing my colortargets to get cleared when I don't really want them to be. Likely due to be being 3am and I haven't wrote new buffer code yet. Parallel lighting on PC is going to fucking suck.

Here's an init prelight pass for a test character for fun. Not much to look at, but better than my 'oh shit' debug pink.

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