Wednesday, June 9, 2010

Haha! Fixed a dozen bugs texcoords ain't one.



Sometimes you need to step back an enjoy the test materials on your programmer art. About to get realtime dynamic light editing hooked back up via replication to edit levels 'live' again. Good times playing around in the sandbox.

Yeah... I'm going to need you to rewrite all the light and material shaders.



With E3 coming up I barely have time for my hobby engine. Still playing around with comic look. About to get serious about fixing the deferred lighting with SIMD based tile rendering for box, point, and spot lights. But for now the same broken shit. People asked how horrible it currently looks, so a quick peek of a debug session.