The Mongoose Barks
Tuesday, June 14, 2016
Cheap IBL + reflections test
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Quick post showing a quick WIP of a cheap all realtime IBL + reflections solution for my VR engine. Nothing really fancy to show here excep...
Monday, May 16, 2016
SteamVR (beta) under Linux
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Update 20160523 Forgot to update this at the end of the week. Busy with work. :) Turns out I needed to kick the compositor right after ...
Linux OpenVR hacks
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After trolling the steam forums a few days ago with this: https://plus.google.com/+TerryHendrixII/posts/F6PR4mprHrD I notice this today: ...
Sunday, May 15, 2016
Hhmm... oh yeah
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I switched over to IMGUI a while back for a debug UI. Currently I have an accordion-style property editor w/ inline material editing et al....
Saturday, January 30, 2016
Noise!
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Update : Screenshots with realistic sized trees on same terrain, and fixed some links. :3 Tree scale now in 10-20m range. I not...
Wednesday, January 27, 2016
Always check visualizations...
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You generally don't want collisions much less generate contact points between static objects. :3
Tuesday, January 26, 2016
Got HMD working again...
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Dug my DK2 back out, and got it hooked back up in my engine. I somehow had emitter simulations run per eye per frame instead of per frame....
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