The Mongoose Barks

Tuesday, June 14, 2016

Cheap IBL + reflections test

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Quick post showing a quick WIP of a cheap all realtime IBL + reflections solution for my VR engine.  Nothing really fancy to show here excep...
Monday, May 16, 2016

SteamVR (beta) under Linux

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Update 20160523 Forgot to update this at the end of the week.  Busy with work.  :) Turns out I needed to kick the compositor right after ...

Linux OpenVR hacks

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After trolling the steam forums a few days ago with this: https://plus.google.com/+TerryHendrixII/posts/F6PR4mprHrD I notice this today: ...
Sunday, May 15, 2016

Hhmm... oh yeah

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I switched over to IMGUI a while back for a debug UI.  Currently I have an accordion-style property editor w/ inline material editing et al....
Saturday, January 30, 2016

Noise!

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Update : Screenshots with realistic sized trees on same terrain, and fixed some links.  :3 Tree scale now in 10-20m range. I not...
Wednesday, January 27, 2016

Always check visualizations...

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You generally don't want collisions much less generate contact points between static objects.   :3
Tuesday, January 26, 2016

Got HMD working again...

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Dug my DK2 back out, and got it hooked back up in my engine.  I somehow had emitter simulations run per eye per frame instead of per frame....
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