Sunday, February 28, 2010

Postprocess fun

I've been playing with using basic laplace edge detection to add more definition to the scene as a 'sharpen' style of convolution using inverse color. It could use some work, but I really like the effect. Not bad for pure image space I guess.

I wonder about modifying it so can be filtered per material. That would be pretty easy using a spare component out of one of the G-buffers.

Tuesday, February 2, 2010


Found a new bug causing my colortargets to get cleared when I don't really want them to be. Likely due to be being 3am and I haven't wrote new buffer code yet. Parallel lighting on PC is going to fucking suck.

Here's an init prelight pass for a test character for fun. Not much to look at, but better than my 'oh shit' debug pink.